@muscles = ("left_abductor_digiti_minimi_hand", "left_abductor_pollicis_brevis", "left_abductor_pollicis_longus","left_anconeus", "left_biceps_brachii","left_brachialis","left_brachioradialis","left_coracobrachialis"); @upper_arm = ("left_biceps_brachii", "left_coracobrachialis","left_brachialis","left_triceps_brachii"); @anterior_arm = ("left_flexor_carpi_ulnaris", "left_flexor_carpi_radialis","left_pronator_teres","left_flexor_digitorum_superficialis","left_flexor_digitorum_profundus","left_flexor_pollicis_longus","left_pronator_quadratus"); @posterior_arm = ("left_brachioradialis","left_extensor_carpi_radialis_longus","left_extensor_carpi_radialis_brevis","left_extensor_digiti_minimi","left_extensor_carpi_ulnaris","left_anconeus","left_supinator","left_abductor_pollicis_longus","left_extensor_pollicis_brevis","left_extensor_pollicis_longus","left_extensor_indicis"); @hand = ("left_palmaris_brevis","left_dorsal_interossei_I_hand","left_dorsal_interossei_II_hand","left_dorsal_interossei_III_hand","left_dorsal_interossei_IV_hand","left_palmar_interossei_I","left_palmar_interossei_II","left_palmar_interossei_III","left_lumbrical_I_hand","left_lumbrical_II_hand","left_lumbrical_III_hand","left_lumbrical_IV_hand"); $LOOP = scalar(@upper_arm); @bones = ("CAPITATE","DISTAL_PHALANX_I","DISTAL_PHALANX_II","DISTAL_PHALANX_III","DISTAL_PHALANX_IV","DISTAL_PHALANX_V","HAMATE","HUMERUS","METACARPAL_I","METACARPAL_II","MIDDLE_PHALANX_II","MIDDLE_PHALANX_III","MIDDLE_PHALANX_IV","MIDDLE_PHALANX_V","PISIFORM","PROXIMAL_PHALANX_I","PROXIMAL_PHALANX_II","PROXIMAL_PHALANX_III","PROXIMAL_PHALANX_IV","PROXIMAL_PHALANX_V","RADIUS","SCAPHOID","TRAPEZIUM","TRAPEZOID","TRIQUETRUM","ULNA"); @missing = ("LUNATE","METACARPAL_III","METACARPAL_IV","METACARPAL_V"); $LOOP= scalar(@bones); for($i=0; $i < $LOOP; $i++){ set dir "/hpc_atog/bshi013/SPARC/ANATML/UPPER_LIMB/BONES" set dir $bones[$i] gfx re no $bones[$i]_transformed reg reg_${bones[$i]} gfx re elem $bones[$i]_transformed reg reg_${bones[$i]} gfx mod g_e /reg_${bones[$i]} lines gfx mod g_e /reg_${bones[$i]} surfaces material bone } gfx cre win